After learning some more about Blender functions, I decided to export the Medarot S models I re-rigged as FBX files for more general use. Their materials are packed with the models. The original texture files are also included in another folder. Material settings may need adjustments based on the program being used.
Last update: 11/17/24
Current Medarot list includes:
-[KBT01] - Metabee
-[KWG01] - Rokusho
-[KXK00] - Cross Messiah
-[FSL00] - Fancyroll (Fossilkat)
-[FSL01] - Fancy Aile
-[SLR01] - Sailor-Multi
-[STG00] - Sumilidon
-[NAS01] - Neutranurse
-[CAT01] - Peppercat
-[DOG01] - Krosserdog
-[TOT01] - Totalizer
-[GBB01] - Slap Beat
-[GBD01] - Blast Beat
-[GBG01] - Fret Beat
-[GBK01] - Melody Beat
-[GBV01] - Shushu Pop
-[KZA00] - Piraskull
-[KZA01] - Pirastar
-[SCS00] - Swimmermate
-[FJK00] - Lealila
-[IDL01] - Dear Stage
-[IDL02] - Parms
-[IDL03] - Cheerful Bunny
-[GBV02] - Shushu Pop 2
-[ELF00] - Megaphant
-[GRM00] - Wild Ukon
-[MAR00] - Oceana
-[MAR02] - Marine Healer
-[KBT08] - Granbeetle, and his medachange
-[KWG08] - Sonic Stag, and his medachange
-[BLZ00] - Blazermate
-[FJK01] - Lealila 2
-[IDL04] - Cheerful Bunny 2
-[CAT00] - Magentacat
-[DOG00] - Cyandog
-[TOT00] - Yellow Turtle
-[CPC00] - Capricorn, and her medachange
-[TRS00] - Taurus, and his medachange
-[KBT0A] - Anzudo Beetle
-[KWG0A] - Cameo Stag
-[NAV00] - Navi Commu, and her medachange
-[FIR00] - Merry Tree (Merrychri)
-[RID01] - Punainen Nena (Red Nose)
-[SAM00] - Samurai
-[KLN00] - Warbandit (Warbonnet)
-[MYM00] - Many Milk
-[ALC00] - Little Lacy
-[RED01] - Chapero Rouge
-[SLR00] - Sailormate
-[SIN00] - Whitesword (Shinsaber)
-[SGL00] - Seagaru
-[GKD00] - Gokudo
-[GBK00] - Gobenkei (Gobanko)
-[KBT01A] - Metabee [Anime Version]
-[KWG01A] - Rokusho [Anime Version]
-[SWS00] - Rifitan
-[SWS01] - Feapari
The current game in the series is the mobile game Medarot S: Unlimited Nova. It's possible to retrieve assets from the game's files in the root folders, like models and textures. The meshes and armatures are separate and in .C3B format, which isn't a standard format for working with.
After failed attempts to find any assistance with this, I find out that someone designed a script for a program called Noesis that allowed it to convert the meshes into usable formats. However, they didn't appear to be aware of the bone separation, as it can't convert meshless armatures. I eventually thought "screw it, I'll do it myself". After converting some Medabot meshes and getting their textures, I proceeded to re-rig them myself.
The rigs are not perfect or accurate, since I had to guess where the bones should go. But they work pretty well, for the most part. I made some slight modifications to the meshes to accommodate for possible poses that they likely weren't designed to be in.
If there are any major problems with any of the models, I'll try to fix them and re-export.
Medarot S: Unlimited Nova © Imagineer and So What Inc.
Rights reserved by their respective owners.