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InfiniteFoes
I'm a small-time 3D animator, mostly using Garry's Mod but occasionally uses Blender. I mostly use Blender to edit models for animating in Gmod. I upload on YouTube but get "meh" attention there.

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USA, but it's irrelevant

Joined on 6/1/22

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InfiniteFoes's News

Posted by InfiniteFoes - March 20th, 2024


After learning some more about Blender functions, I decided to export the Medarot S models I re-rigged as FBX files for more general use. Their materials are packed with the models. The original texture files are also included in another folder. Material settings may need adjustments based on the program being used.


https://www.dropbox.com/scl/fo/9mwr94ab09bfm3aaakb98/AIfPL2pySzAEST-W36btsnw?rlkey=ar3r2w11to7w81b7jxusx44wn&st=919q6qf6&dl=0


Last update: 11/17/24


Current Medarot list includes:


-[KBT01] - Metabee

-[KWG01] - Rokusho

-[KXK00] - Cross Messiah

-[FSL00] - Fancyroll (Fossilkat)

-[FSL01] - Fancy Aile

-[SLR01] - Sailor-Multi

-[STG00] - Sumilidon

-[NAS01] - Neutranurse

-[CAT01] - Peppercat

-[DOG01] - Krosserdog

-[TOT01] - Totalizer

-[GBB01] - Slap Beat

-[GBD01] - Blast Beat

-[GBG01] - Fret Beat

-[GBK01] - Melody Beat

-[GBV01] - Shushu Pop

-[KZA00] - Piraskull

-[KZA01] - Pirastar

-[SCS00] - Swimmermate

-[FJK00] - Lealila

-[IDL01] - Dear Stage

-[IDL02] - Parms

-[IDL03] - Cheerful Bunny

-[GBV02] - Shushu Pop 2

-[ELF00] - Megaphant

-[GRM00] - Wild Ukon

-[MAR00] - Oceana

-[MAR02] - Marine Healer

-[KBT08] - Granbeetle, and his medachange

-[KWG08] - Sonic Stag, and his medachange

-[BLZ00] - Blazermate

-[FJK01] - Lealila 2

-[IDL04] - Cheerful Bunny 2

-[CAT00] - Magentacat

-[DOG00] - Cyandog

-[TOT00] - Yellow Turtle

-[CPC00] - Capricorn, and her medachange

-[TRS00] - Taurus, and his medachange

-[KBT0A] - Anzudo Beetle

-[KWG0A] - Cameo Stag

-[NAV00] - Navi Commu, and her medachange

-[FIR00] - Merry Tree (Merrychri)

-[RID01] - Punainen Nena (Red Nose)

-[SAM00] - Samurai

-[KLN00] - Warbandit (Warbonnet)

-[MYM00] - Many Milk

-[ALC00] - Little Lacy

-[RED01] - Chapero Rouge

-[SLR00] - Sailormate

-[SIN00] - Whitesword (Shinsaber)

-[SGL00] - Seagaru

-[GKD00] - Gokudo

-[GBK00] - Gobenkei (Gobanko)

-[KBT01A] - Metabee [Anime Version]

-[KWG01A] - Rokusho [Anime Version]

-[SWS00] - Rifitan

-[SWS01] - Feapari


The current game in the series is the mobile game Medarot S: Unlimited Nova. It's possible to retrieve assets from the game's files in the root folders, like models and textures. The meshes and armatures are separate and in .C3B format, which isn't a standard format for working with.


After failed attempts to find any assistance with this, I find out that someone designed a script for a program called Noesis that allowed it to convert the meshes into usable formats. However, they didn't appear to be aware of the bone separation, as it can't convert meshless armatures. I eventually thought "screw it, I'll do it myself". After converting some Medabot meshes and getting their textures, I proceeded to re-rig them myself.


The rigs are not perfect or accurate, since I had to guess where the bones should go. But they work pretty well, for the most part. I made some slight modifications to the meshes to accommodate for possible poses that they likely weren't designed to be in.


If there are any major problems with any of the models, I'll try to fix them and re-export.


Medarot S: Unlimited Nova © Imagineer and So What Inc.

Rights reserved by their respective owners.


Tags:

3

Posted by InfiniteFoes - July 6th, 2022


Any fans of the Medarot/Medabots series still around? I managed to port some Medabot models into the Source engine. If you wanted to do something with them, you can download the files here: https://drive.google.com/drive/folders/1cm3iKjVYbzKuBT77Dn1DWg2PQd7e8GAd?usp=sharing

You can also get them as FBX models here:

https://infinitefoes.newgrounds.com/news/post/1430916


Last updated 11/17/24. I'd ask for bug reports, but that only works if people actively use these. Currently included are:


  • [KBT01]: Metabee
  • [KXK00]: Cross Messiah
  • [KWG01]: Rokusho
  • [FSL00]: Fancyroll / Fossilkat
  • [FSL01]: Fancy Aile
  • [SLR01]: Sailor-Multi
  • [STG00]: Sumilidon
  • [NAS01]: Neutranurse
  • [DOG01]: Krosserdog
  • [CAT01]: Peppercat
  • [TOT01]: Totalizer
  • [GBB01]: Slap Beat
  • [GBD01]: Blast Beat
  • [GBV01]: Shushu Pop
  • [GBG01]: Fret Beat
  • [GBK01]: Melody Beat
  • [FJK00]: Lealila
  • [KZA00]: Piraskull
  • [KZA01]: Pirastar
  • [SCS00]: Swimmermate
  • [IDL01]: Dear Stage
  • [IDL03]: Cheerful Bunny
  • [IDL02]: Parms
  • [GBV02]: Shushu Pop 2
  • [ELF00]: Megaphant
  • [GRM00]: Wild Ukon
  • [MAR00]: Oceana
  • [MAR02]: Marine Healer
  • [KBT08]: Granbeetle
  • [BLZ00]: Blazermate
  • [KWG08]: Sonic Stag
  • [FJK01]: Lealila 2
  • [IDL04]: Cheerful Bunny 2
  • [DOG00]: Cyandog
  • [CAT00]: Magentacat
  • [TOT00]: Yellow Turtle
  • [CPC00]: Capricorn
  • [TRS00]: Taurus
  • Medarot Tinpet, male and female
  • [KBT0A]: Anzudo Beetle
  • [KWG0A]: Cameo Stag
  • [NAV00]: Navi Commu
  • [FIR00]: Merry Tree / Merrychri
  • [RID01]: Punainen Nena (Red Nose)
  • [SAM00]: Samurai
  • [KLN00]: Warbandit / Warbonnet
  • [MYM00]: Many Milk
  • [ALC00] - Little Lacy
  • [RED01] - Chapero Rouge
  • [SLR00] - Sailormate
  • [SIN00] - Whitesword / Shinsaber
  • [SGL00] - Seagaru
  • [GKD00] - Gokudo
  • [GBK00] - Gobenkei / Gobanko
  • [KBT01A] - Metabee [Anime Version]
  • [KWG01A] - Rokusho [Anime Version]
  • [SWS00] - Rifitan
  • [SWS01] - Feapari


(Reached the limit for preview images, I need to find an alternative)


The current game in the series is the mobile game Medarot S: Unlimited Nova. It's possible to retrieve assets from the game's files in the root folders, like models and textures. The meshes and armatures are separate and in .C3B format, which isn't a standard format for working with.


After failed attempts to find any assistance with this, I find out that someone designed a script for a program called Noesis that allowed it to convert the meshes into usable formats. However, they didn't appear to be aware of the bone separation, as it can't convert meshless armatures. I eventually thought "screw it, I'll do it myself". After converting some Medabot meshes and getting their textures, I proceeded to re-rig them myself. I then ported them for use in Garry's Mod.


The rigs are not perfect or accurate, since I had to guess where the bones should go. But they work pretty well, for the most part. I made some slight modifications to the meshes to accommodate for possible poses that they likely weren't designed to be in. Even though I uploaded them to the Steam Workshop, not many people there are using them. I mean, they're models from a Japan-exclusive game rigged for animating on a hub primarily used by non-Japanese players who want playermodels for active gaming and roleplay, what else can you expect?


Rights/Credit to their respective owners.


Tags:

5

Posted by InfiniteFoes - June 3rd, 2022


I checked the Help/FAQ section here, and it doesn't have what I wanted to know. Not surprising, since that's a trend with large websites and communities. Far too often, the only way to learn how something works is to figure it out yourself with direct experience.


Ah, well. Newgrounds can't be as hard to figure out as Blender and Gmod porting, right?


Right??


(This is old and outdated news. Don't bother replying to this now.)


Tags:

1