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InfiniteFoes
I'm a small-time Garry's Mod animator. I also work with Blender to edit models for animating in Gmod and submit some to the Steam Workshop. I upload on YouTube but get "meh" attention.

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Joined on 6/1/22

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InfiniteFoes's News

Posted by InfiniteFoes - March 20th, 2024


After learning some more about Blender functions, I decided to export the Medarot S models I re-rigged as FBX files for more general use. Their materials are packed with the models. The original texture files are also included in another folder. Material settings may need adjustments based on the program being used.


https://drive.google.com/drive/folders/1wYejhf_DTpYGno-MKxXjbxO-g1PZu3Nk?usp=sharing


You can check this post to see the Medabots currently included:

https://infinitefoes.newgrounds.com/news/post/1285756


If there are any major problems with any of the models, I'll try to fix them and re-export.


Medarot S: Unlimited Nova © Imagineer and So What Inc.

Rights reserved by their respective owners.


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Posted by InfiniteFoes - July 6th, 2022


Any fans of the Medarot/Medabots series still around? I managed to port some Medabot models into the Source engine. If you wanted to do something with them, you can download the files here: https://drive.google.com/drive/folders/1cm3iKjVYbzKuBT77Dn1DWg2PQd7e8GAd?usp=sharing

You can use the Blender addon "ScourceIO" to import these directly into Blender. You can also get them as FBX models now:

https://drive.google.com/drive/folders/1wYejhf_DTpYGno-MKxXjbxO-g1PZu3Nk?usp=sharing


Last updated 2/14/24. I'd ask for bug reports, but that only works if people actively use these. If you want to see what models were currently included, here were the preview screenshots I had on Steam:


iu_687732_11148130.webp

[KBT01]: Metabee, [KXK00]: Cross Messiah, [KWG01]: Rokusho

iu_687733_11148130.webp

[FSL00]: Fancyroll (Fossilkat), [FSL01]: Fancy Aile

iu_687734_11148130.webp

[SLR01]: Sailor-Multi, [STG00]: Sumilidon, [NAS01]: Neutranurse

iu_687735_11148130.webp

[DOG01]: Krosserdog, [CAT01]: Peppercat, [TOT01]: Totalizer

iu_687736_11148130.webp

[GBB01]: Slap Beat, [GBD01]: Blast Beat, [GBV01]: Shushu Pop, [GBG01]: Fret Beat, [GBK01]: Melody Beat

iu_748550_11148130.webp

[FJK00]: Lealila, [KZA00]: Piraskull, [KZA01]: Pirastar, [SCS00]: Swimmermate

iu_782983_11148130.webp

[IDL01]: Dear Stage, [IDL03]: Cheerful Bunny, [IDL02]: Parms

iu_819689_11148130.webp

[GBV02]: Shushu Pop 2

iu_869959_11148130.webp

[ELF00]: Megaphant, [GRM00]: Wild Ukon

iu_869960_11148130.webp

[MAR00]: Oceana, [MAR02]: Marine Healer

iu_944608_11148130.webp

[KBT08]: Granbeetle, [BLZ00]: Blazermate, [KWG08]: Sonic Stag

iu_944609_11148130.webp

[FJK01]: Lealila 2, [IDL04]: Cheerful Bunny 2

iu_989789_11148130.webp

[DOG00]: Cyandog, [CAT00]: Magentacat, [TOT00]: Yellow Turtle

iu_1062625_11148130.webp

[CPC00]: Capricorn

iu_1064243_11148130.webp

[TRS00]: Taurus

iu_1062627_11148130.webp

Tinpet male and female

iu_1092072_11148130.webp

[KBT0A]: Anzudo Beetle, [KWG0A]: Cameo Stag

iu_1092073_11148130.webp

[NAV00]: Navi Commu

iu_1139630_11148130.webp

[FIR00]: Merry Tree/Merrychri, [RID01]: Punainen Nena (Red Nose)

iu_1162069_11148130.webp

[SAM00]: Samurai, [KLN00]: Warbandit (Warbonnet), [MYM00]: Many Milk


The current game in the series is the mobile game Medarot S: Unlimited Nova. It's possible to retrieve assets from the game's files in the root folders, like models and textures. The meshes and armatures are separate and in .C3B format, which isn't a standard format for working with.


After failed attempts to find any assistance with this, I find out that someone designed a script for a program called Noesis that allowed it to convert the meshes into usable formats. However, they didn't appear to be aware of the bone separation, as it can't convert meshless armatures. I eventually thought "screw it, I'll do it myself". After converting some Medabot meshes and getting their textures, I proceeded to re-rig them myself. I then ported them for use in Garry's Mod.


The rigs are not perfect or accurate, since I had to guess where the bones should go. But they work pretty well, for the most part. I made some slight modifications to the meshes to accommodate for possible poses that they likely weren't designed to be in. Even though I uploaded them to the Steam Workshop, not many people there are using them. I mean, they're models from a Japan-exclusive game rigged for animating on a hub primarily used by non-Japanese players who want playermodels for active gaming and roleplay, what else can you expect?


Rights/Credit to their respective owners.


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Posted by InfiniteFoes - June 3rd, 2022


I checked the Help/FAQ section here, and it doesn't have what I wanted to know. Not surprising, since that's a trend with large websites and communities. Far too often, the only way to learn how something works is to figure it out yourself with direct experience.


Ah, well. Newgrounds can't be as hard to figure out as Blender and Gmod porting, right?


Right??


(This is old and outdated news. Don't bother replying to this now.)


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