Any fans of the Medarot/Medabots series still around? I managed to port some Medabot models into the Source engine. If you wanted to do something with them, you can download the files here: https://drive.google.com/drive/folders/1cm3iKjVYbzKuBT77Dn1DWg2PQd7e8GAd?usp=sharing
You can use the Blender addon "ScourceIO" to import these directly into Blender. You can also get them as FBX models now:
https://drive.google.com/drive/folders/1wYejhf_DTpYGno-MKxXjbxO-g1PZu3Nk?usp=sharing
Last updated 2/14/24. I'd ask for bug reports, but that only works if people actively use these. If you want to see what models were currently included, here were the preview screenshots I had on Steam:
[KBT01]: Metabee, [KXK00]: Cross Messiah, [KWG01]: Rokusho
[FSL00]: Fancyroll (Fossilkat), [FSL01]: Fancy Aile
[SLR01]: Sailor-Multi, [STG00]: Sumilidon, [NAS01]: Neutranurse
[DOG01]: Krosserdog, [CAT01]: Peppercat, [TOT01]: Totalizer
[GBB01]: Slap Beat, [GBD01]: Blast Beat, [GBV01]: Shushu Pop, [GBG01]: Fret Beat, [GBK01]: Melody Beat
[FJK00]: Lealila, [KZA00]: Piraskull, [KZA01]: Pirastar, [SCS00]: Swimmermate
[IDL01]: Dear Stage, [IDL03]: Cheerful Bunny, [IDL02]: Parms
[GBV02]: Shushu Pop 2
[ELF00]: Megaphant, [GRM00]: Wild Ukon
[MAR00]: Oceana, [MAR02]: Marine Healer
[KBT08]: Granbeetle, [BLZ00]: Blazermate, [KWG08]: Sonic Stag
[FJK01]: Lealila 2, [IDL04]: Cheerful Bunny 2
[DOG00]: Cyandog, [CAT00]: Magentacat, [TOT00]: Yellow Turtle
[CPC00]: Capricorn
[TRS00]: Taurus
Tinpet male and female
[KBT0A]: Anzudo Beetle, [KWG0A]: Cameo Stag
[NAV00]: Navi Commu
[FIR00]: Merry Tree/Merrychri, [RID01]: Punainen Nena (Red Nose)
[SAM00]: Samurai, [KLN00]: Warbandit (Warbonnet), [MYM00]: Many Milk
The current game in the series is the mobile game Medarot S: Unlimited Nova. It's possible to retrieve assets from the game's files in the root folders, like models and textures. The meshes and armatures are separate and in .C3B format, which isn't a standard format for working with.
After failed attempts to find any assistance with this, I find out that someone designed a script for a program called Noesis that allowed it to convert the meshes into usable formats. However, they didn't appear to be aware of the bone separation, as it can't convert meshless armatures. I eventually thought "screw it, I'll do it myself". After converting some Medabot meshes and getting their textures, I proceeded to re-rig them myself. I then ported them for use in Garry's Mod.
The rigs are not perfect or accurate, since I had to guess where the bones should go. But they work pretty well, for the most part. I made some slight modifications to the meshes to accommodate for possible poses that they likely weren't designed to be in. Even though I uploaded them to the Steam Workshop, not many people there are using them. I mean, they're models from a Japan-exclusive game rigged for animating on a hub primarily used by non-Japanese players who want playermodels for active gaming and roleplay, what else can you expect?
Rights/Credit to their respective owners.
Heavy147
I've downloaded the pack and i'm gonna test them out. you have no idea how long i've been trying to get these into SFM. thank you for porting them